- Dragon Age Origins Ui Mod Minecraft
- Dragon Age Origins Ui Mod Minecraft
- Dragon Age Origins Ui Mod 1.12.2
New workaround hotfix for the rare but dreaded Skin Deep/Dereliction of Duty/Scrolls of Banastor bug. You should install even if it hasn't affected you yet! This fixpack attempts to address ALL dialogue, quest, scripting, plot, and most item bugs in the base game of Dragon Age: Origins. A standalone campaign module for Dragon Age: Origins. Roaming through rural Rainesfere, you happen upon a small tavern, where you receive word of a wizard in distress, and four fellow adventurers willing to help. Also available on the Bioware Social Network. Development diary here.
Dragon Age Origins Ui Mod Minecraft
Neverwinter Nights 2 mods
21 Jul 2014
A notorious sea hag pirate has been terrorising the port town of Candle Cove with her crew of ogres, plundering ships and sending men, women, and children to a watery grave. Now she's gone even further, and seized control of the local lighthouse, preventing any ships from coming or going at all!You and your party of adventurers have just come into town. Can you do what it takes to defeat the pirates and free Candle Cove?
Available both on the Neverwinter Nexus and the Neverwintervault.org. 176mB
Tchos' HD Widescreen UI Menu and Loading Screen
9 Mar 2012
The menus and loading screens for NWN2 were designed for a 4:3 monitor aspect ratio, and on a modern widescreen display will appear either stretched out horizontally or have black bars on the sides. This is a 1920x1080 set of menus and loading screens based on the pre-expansion versions. Available both on the Neverwinter Nexus and the Neverwinter Vault. 1.5mB10 Mar 2012
A replacement sound for the 'click' of most buttons in NWN2. I just didn't like the sound of the button click, and wanted something a little more weighty and solid, that also wasn't too loud, which would fit the elegant style of the interface.Available both on the Neverwinter Nexus and the Neverwinter Vault. 1.5mB
12 April 2013
Not exactly a mod, but a modders' resource in the form of documentation on how the SoZ loot system works, what it can do, and how to use it in your own modules.Available in Word and PDF format, on the Neverwinter Nexus and the Neverwinter Vault. 40/70kB
Tchos' Visual Effects for Characters
16 Dec 2012
This small pack for modders adds two visual effects to be applied to NPCs or PCs to indicate music and sleeping. The first one applies an effect of floating musical notes over the NPC's head, and the other does the same with floating Zs. Available both on the Neverwinter Nexus and the Neverwinter Vault. 4.8kBTchos' default Crypt Tileset edit with no jagged cobwebs
24Feb 2013
This is intended for use both by players and by modders. As a player, you can simply use it to get rid of the jagged, ugly cobwebs built into the default crypt tileset in any module you're playing, including the official campaigns. As a builder, you can distribute it within your module to make sure your module doesn't have those cobwebs, freeing you to decorate the place with higher quality cobweb placeables or placed effects. Available on the Neverwinter Nexus. 1.6mBColour Spell Scroll Icons
29 Jul 2013
Neverwinter Nights 2's spell icons are in colour, but the scrolls of those spells are monochromatic, making it more difficult to tell them apart. This is a simple fix that replaces the scroll icons with the spellbook icons for the same spells, so that they're in colour. Available on the Neverwinter Nexus. 1.7mBDragon Age: Origins mods
7 August 2011
A standalone campaign module for Dragon Age: Origins. Roaming through rural Rainesfere, you happen upon a small tavern, where you receive word of a wizard in distress, and four fellow adventurers willing to help.Also available on the Bioware Social Network. Development diary here. 63mB
Tchos' Morrigan face replacer
17 November 2009
Included for the sake of completion only, and in case there's anyone who still likes this one even though there are many better Morrigan faces out there. 26kBElder Scrolls 3: Morrowind mods
Tchos' Dwemer chainlink corridors tileset (modder's resource)
18 August 2009
A tileset of dwemer corridors and room pieces (as well as a few other pieces) with see-through chainlink mesh sections (mostly on the side walls and ceilings). Modders' resource. Further information about this mod in this blog post.Elder Scrolls 4: Oblivion mods
Arwen: Elf companion for Companion Share and Recruit
29 May 2008
A companion portraying Liv Tyler's rendition of Arwen from Lord of the Rings, to be used with TheTalkieToaster's Companion Share & Recruit. 1751kBAudrey: Lovely wood elf companion for CSR
14 September 2008
A lovely wood elf companion to be used with TheTalkieToaster's Companion Share & Recruit. 1349kBBetter Meat: Hammy McHamham edition
17 June 2008
Reworked model and realistic texture for in-game ham. 628kBBetter Meat: Cooked Steaks
27 May 2008
Beef, boar, mutton, and venison retextured to look cooked. My first released mod. 236kBI Wanna Bayou a House! (now with COBL support)
14 September 2008
A player home in the swamp, with some unusual features. Also includes optional COBL version. 7892kB I highlighted this mod in this blog post.Lavish Mage Tower of Alchemy Power
28 October 2008
An opulent home for the discerning mage alchemist. I believe something lacking in the standard Mages' Guild décor is a feeling of real power, a sense that you're doing something dangerous, as well as the wealth that should come to a person skilled in magic and alchemy. 16371kB I highlighted this mod in this blog post.Live at Gweden Farm (player home)
21 October 2008
Makes Gweden Farm usable as a player home at the conclusion of the Anvil quest The Siren's Deception. 6kBNon-plastic clouded crystal balls
27 September 2008
A quick and basic texture replacement to make the crystal balls look less like plastic toys and more like something a mage would actually keep around on the desk. 30kBTchos' Breakfast Food
23 October 2008
Adds pancakes, maple syrup, oatmeal porridge, a bowl of anachronistic cereal in milk, A strawberry cake, a single wedge of the cake, cinnamon rolls, toast, fishy sticks, a dish of tartar sauce and a bottle of malt vinegar to the Tiber Septim Hotel. Free on the table and more buyable from the publican. 2914kBTransparent floor plane in Construction Set preview window
6 July 2008
No longer are your objects partially obscured by the editor ground plane in the Construction Set Preview Window.Fallout 3 mods
Tchos' Better Bittercup (spooky goth girl)
13 December 2008
Bittercup's actual look now fits all the dialogue with her, the player, and other characters talking about her white makeup and spooky styles. 5192kBDragon Age Origins Ui Mod Minecraft
Tchos' Vault 101 Sealed Wing (player home)
31 December 2008
Clean, well-lit, comfortably furnished player home, specifically planned to accommodate followers, with plenty for them to do. 106kBPlanescape: Torment mods
Tchos' portrait mod for Planescape: Torment
8 April 2011
Replaces the 3D character portraits in the game with high-quality hand-painted portraits, as other Infinity Engine games such as Baldur's Gate and Icewind Dale used, which are more aesthetically pleasing than the 3D character portraits in PS:T. These replacements occur where they appear in the PC/NPC section of the journal, in the stat screens, and the inventory paperdolls.Does anyone know of a full UI/gamepad mod for TES: Oblivion? I ask this because it's my favorite TES game, but I can't use a mouse, or type on a kyboard with my right hand. I have full control over my right thumb, although my reflexes in it are much slower than they used to be...it has a full range of motion, and my index finger can sit over the top button of a controller, and with a little bit of work, I can press the top button, or trigger. My left hand works normally. There are actually a… See More
few games I'm looking for full UI/controller support for:TES: Oblivion, TES: Morrowind and Dragon Age 1, just to name a few. If anyone comes across a mod for any of these games, I would be in your debt...and not one of those emulation mods either...those still call for too much keyboard and mouse usage.
Dragon Age Origins Ui Mod 1.12.2
On anither note, I tried the end of Mass Effect with an amazing controller/UI mod, just to see if I could beat the final boss on easy mode, and even though it was very difficult to move around, I was able to beat him rather quickly. I'm proud of myself.